ASLE Conference 2021 – Embedded Eco-Narratives and the Last of Humanity in Post Apocalyptic Video Games

Extremely Rough Transcript Since their inception, video games have imagined future spaces. Video games make it possible for the player, to not just envisage but explore, post-apocalyptic spaces through environmental storytelling and embedded eco-narratives. These post-apocalyptic spaces are manifestations of contemporary anxieties, allowing the player to interpret the causal relationship between current practices and the…

Young Adult Cli-Fi -A Comparative Case Study

Focusing on Ship Breakers by Paolo Bacigalupi, Carbon Diaries; Book 1 by Saci Lloyd & Solstice by PJ Hoover Post-apocalyptic and dystopian fiction utilises adolescent anxieties and curiosities about the future, allowing the reader to negotiate those anxieties in speculative future spaces. As a coming of age narrative, the dystopian novel often creates a reality…